It seemed that after the final Infamous 2 to continue the story about Cole McGrath is simply pointless. The hero in the canon sacrificed himself, the dilogy beautifully, without unnecessary questions, ended https://genie-riches-casino.co.uk/ – how and why make a third game? Resurrect the dead man?
Fortunately, Sucker Punch did not even think about such a crime – the action of infamous: second Son takes place seven years after the events of the second part. People with superpowers (otherwise – conductors) are still alive, but humanity is not at all happy. In the media about conductors, terrible things are written, power structures tirelessly conduct “witch hunt”, just like in X-Men. Being Superman is by no means fun if you call you a biowerrorist on all channels!
Everyone can offend the artist
If you think, then civilians are also hard. Take, for example, Dalsin Row. The guy does not look at all like the same Shepard -like heroes of modern games (unlike McGrath). He is a thin creative nature: long hair, inappropriate hat, tattoos, love of badges. In his free time, Dalsin draws graffiti and is engaged in self -digging. Thinks that he is able to achieve more, but in practice remains an irresponsible loser.
[[Bullet]] On this frame, the Second Son frame is easy to confuse with Journey.
The Second Son name was not accidentally received by chance. Brother Dalsin, Reggie, was always one step ahead, received positive marks at school, got a good job – in a word, an example to follow.
Row is trying to become as talented as his brother, but nothing comes out for him. For the time being. Once, due to some circumstances (there are no details on this score), the guy receives incredible abilities – the opportunity to fly, shoot fingernium fiery fiery fiery chain with fiery chain and send local Armageddon.
In theory, great responsibility comes with great strength, but the hero does not care about it. He does not make a serious face like Adam Jensen, and in a suffering voice does not bite “I DIDN’t Ask for this”. No, everything is much easier and more fun here. Dalsin enjoys his strength. It's so cool – soar through the air, turn into smoke and feel like a superhero!
[[Bullet]] The game looks bright and colorful, gloomy color filters seem to have gone out of fashion.
But when such joy appears in your life, I want to share it with someone. That is why our punk decides to find friends and makes an attack on the convoy with captive guides. Everything goes successfully, people with superpowers run away from where, and the authorities have no choice but to establish hard quarantine in the city. Punitive patrols are directed to each lane, which issued a carte blanche for instant reprisal against objectionable.
[[Bullet]] It is quite possible that we will not limit ourselves with two different sets of abilities and we will pack superclies from someone else.
It should be noted that such sharp measures do not get too much with the image of a friendly sint, in which the game takes place. Second Son is one big bow to the famous city, and many of its sights are quite accurately recreated. In the demo version we were shown the Pacific Science Center Museum, and on the horizon we noticed a spacing nidle, a high viewing tower. There is even Nirvana in the soundtrack – Seattle, as you know, is very not far from Aberdin, in which Kurt Cobain was born, and it was there that the group played one of their first concerts.
The diligence of the developers in creating an authentic image of the city is easy to explain: almost all Sucker Punch employees are banally live in Seattle. Therefore, making the environment plausible for them was easier.
The lord of the elements
If the mood of the game and the formation of Dalsin are intriguing, then the set of its supernathers is not very different from what Cole McGrath was able. Yes, he shoots red clots of energy, not electricity, but the essence is still the same.
[[Bullet]] Delsin is not enough just to set fire to a person, he also flanes his chain with all his might.
It can be argued that the new hero knows how to turn into smoke and thus penetrate inaccessible places, successfully maneuver among opponents and secretly kill them one after another. But not everyone knows that the idea with incorporeal movement is not new: in Carnival of Blood, supplement to Infamous 2, Cole gained vampire abilities and calmly turned into a flock of bats.
But do not rush to sigh and roll your eyes, they say, Sucker Punch makes the same game. Special capabilities in Second Son are not only fire control. Rowe, of course, loves to arrange spontaneous fires of passers -by, but in fact he knows how to abduct superpower from other guides, and the ability to fry the enemies will far from the only trump card in his sleeve.
[Bullet]] This is a civil activist for so long and tiringly chatted on the camera that Dalsin tracked her and took the strength – so that he was less flourished.
It is already known for sure that our graffiti artist will take the ability to control light from one girl. The “white” hero will replenish the energy, “sucking” from neon signs all the brightness. In turn, playing for the "dark", it will not hurt to arrange chaos once again – Dalsin reloads from burning cars.
With all the love of the young nihilist for destruction, he will still have to moderate the ardor. The Second Son system remains a karma system. The creative director of the Nate Fox Studio emphasizes that ROW will have to make important decisions, and this will not be implemented as in Infamous 2. Recall that the system in the old game was simple, binary. Most often, Cole acted as a cruel psycho and arranged an electric shock in which they burned everything in a row, or, conversely, saved people and neatly neutralized criminals. It was simply unreasonable to stay away, they did not give additional abilities for a neutral position. So, all the morality slid to the absurd: “Do I want cluster electrogranates or better will I be a vod?»We hope that Delsin does not have to rack his head over such a choice – let the hero better and play his conscience better.
Apparently, the developers also think so. So far, the consequences of their actions in the game can be seen immediately: at enemy bases and checkpoints, it is allowed to arrange a complete defeat, demolish the booths and burn viewing bridges. Unfortunately, it will not be possible to have so fun outside of regime objects, and the Seattle is too beautiful to spread it.
The cut interactivity somewhat spoils the feeling of non -stgen, but the Second Son looks exactly like the game of a new generation – the front animation is amazing, the characters move very smoothly, the lighting is amazing.
Nevertheless, this is still the same game in the soul: a violent fifthox about anarchy, multi -colored flashes and supernatural parkour. We, if that, are happy.